
But even the tiled version is still very limited graphically of course (no walk animations, etc.), and has no sound effects or music at all (which I do hope they add one day, since music helps with immersion). That said this game does have a “tiled” version of the game, which I do recommend playing you don’t have to play in pure ASCII unless you really want to, the two versions of the game are identical except for graphics. when I want to add a new type of creature to a game, it’s not as easy as just coding it in, I also need to get an actual sprite for it. It sort of makes those of us who do have those constraints a bit jealous e.g. They don’t need to draw dodge animations when they want to add the ability to dodge, they don’t need to animate the octopode’s tentacles encircling the enemy when they want to give the octopode that ability, they don’t need to animate lightning bouncing off of walls when they add that feature in. What I like about roguelikes is, through freeing themselves from the requirement of a lot of graphical resources, how many tiny little detailed rules they can have. If you get into the game you’ll probably try out all the species at least once, but then stick with a few favorites. Your species determines how fast you can increase different skills (varying from -5 to +5 learning rates), your movement speed, body size, metabolism, whether you have horns or claws or other features, and so on. In Crawl, species matters a lot more than starting class, class just determines which skills and items you start with, but is non-binding because you can always learn other skills and find other items: so you can begin as an elven fighter but then find a spellbook and decide to focus on magic anyway.
DUNGEON CRAWL STONE SOUP STEAM UPDATE
The new update added (among many new features) a new species, octopodes, which can wear eight rings, but can’t wear armor except hats. Ortoslon got me into this particular game, and it became the first roguelike I ever finished (albeit as a Minotaur berserker, one of the easiest combinations to beat the game with).


Most fans of roguelikes have played it or at least know about it, but for those seeking to get into roguelikes this is a good place to start. Dungeon Crawl Stone Soup is the living branch of Linley’s Dungeon Crawl (the original branch hasn’t been updated since 2003). TIGSource hasn’t covered Crawl since 2007, back with Linley’s Dungeon Crawl, and it’s changed a lot since then. Dungeon Crawl Stone Soup v0.10: “Save the Pacific Northwest Tree Octopus” By: Paul Eres On: March 5th, 2012
